THE POLYPHONIC FIELD OF BABEL
Architecture is but the distance between ones’ position in space relative to the celestial and terrestrial and the interlacing of public space and institutional formation in what constitutes civilized space. Somewhere between the viscera of matter and the ephemera of media, architectural production in the early 21st century is accountable for new conceptions of social-civic enterprise.
This studio explores the potential of architectural enterprise, the many voices involved in its production, and new spaces for the social-civic body as it relates to the portal or threshold to other worlds via technology and the architectures of organization, categorization and distribution. Operating at multiple scales of engagement from the imagination to the object as threshold to other worlds and experiences.
The Tower of Babel and The Library of Alexandria frame and stage a mirror to society, often triggering acts of contestation within the social-civic body. From acts of anarchy, to adherence to codes of ethical conduct, architecture is located between where these oppositions collide. The studio develops parallel methodologies in notational and the visceral that enable the range of locating and acting on architectural atmospheres and worldmaking within the political contours of time.
“A library is a focal point, a sacred place to a community; and its sacredness is its accessibility, its publicness. It’s everybody’s place.” -Ursula K. Le Guin
MATIAS DEL CAMPO
Dowdle, Ibrahim, Zhang Fahmy, Kamhawi, Pandey
Gort-Cabeza de Vaca
Sang Won Kang
Siyuan (Elaine) Cheng
Vance Smith Jr
SANG WON KANG
“TERRA X FORMA”
A realm of noise and distortion, created by a core element known as "point-cloud data". Terra Forma is an invitation to explore a virtual setting that assimilates a scene in the real world with high fidelity. The setting becomes a canvas waiting to be altered and manipulated, opening possibilities for new methods of design and creative thinking. Terra Forma revolves around the idea of malleability and world-building using 'Laser Scan technology' and 'Unreal Engine' to enable new methods of representation and immersive design methods using point cloud as the primary design tool. It is a library of knowledge and discoveries yet to be found, a world containing worlds of possibilities in the form of 'point-cloud data'.